Digitally Transformed: Becoming a Technology Product Company

More and more established businesses are attempting to reinvent themselves as technology companies. At the heart of this is the digital transformation, a journey many organizations are undertaking in order to better compete and serve their customers. As a result, companies are pouring tons of cash into digital transformation strategies. For some, this means broader adoption of agile or DevOps practices. For others, it’s modernizing product offerings or moving to the cloud. Regardless of the changes, many are struggling to find success transforming themselves due to low throughput, quality issues, or failing to deliver the right thing at the right time. In a few cases, digital transformation has ended in outright disaster.

What is it that these companies are really after? To solve new problems in new ways through innovation? To more rapidly adapt to the changing market? To protect existing revenue? Any leader worth their salt will say all of these are important outcomes, so how do you even begin to make a “digital transformation” actionable? What are we transforming to? How do we know when we’ve arrived?

The reason so many digital transformations fail has to do with how IT is usually positioned within mature, established businesses. I believe what these companies are really after is not a digital transformation—whatever that might be—but rather an organizational one that radically changes the way the business operates. One that redefines what IT means in the context of building software. The technology is incidental to this cultural shift which involves the intersection of people, processes, and innovation. In order to be successful, these organizations need to become technology product companies.

The Genesis of IT

There is an inertia within organizations to overvalue tactics and undervalue strategy. This is true not just of mature, established businesses but really all businesses, startups included. In fact, it’s this exact reason most startups fail. A lack of clear strategy and guiding vision precludes even the best execution from delivering success outside of the odd unicorn (after all, someone has to win the Powerball). Established businesses, however, already have a reliable cash flow engine to fall back on. There is much more margin for error when it comes to both strategy and execution, but this peacetime mentality leads to disruption. Many leaders have begun to recognize this and act on it, falling right back to what they know best—tactics.

Why do companies and managers tend to bias towards tactics over strategy in software development? It comes back to the genesis of IT. Historically, IT was about managing computers, networks, email, phone systems, and other technical areas of the business. While this is still true today, the result of software eating the world has caused that scope to broaden significantly. But for mature, established businesses, IT has long been viewed as a cost center, and the mandate for an IT leader is cost minimization. This is in spite of the fact that the business has shifted away from humans, paper forms, and telephones to automation and software-based solutions. IT has always existed to support business operations, first by managing the technology the business depended on, now by building it. The only real change was IT transforming from a servant of the business to a partner of it.

Consequently, there are two key directives for a traditional IT organization: carry out the orders of the business and minimize cost. These goals inherently lead to a project mindset that is output- and task-oriented. Thus, IT has always been tactical and execution-minded in nature.

A Spotter’s Guide to Project-Minded IT

There are three ways to identify a project-minded IT organization. First, if both software engineers and more traditional IT roles like hardware support or help desk report up to a CIO, it’s likely a project-minded organization. In this case, it’s all just lumped into one group called “IT.”

This contrasts with product-minded companies which place IT responsibilities under a CIO, whose directive is still cost minimization, and product development responsibilities under a CTO and/or CPO (Chief Product Officer), whose directive is strategic investment. There are two distinct groups, IT and Product Development or R&D. It’s more common to see CTOs or CPOs at newer, technology-first companies than it is at mature, established businesses since this requires a major realignment. This alignment, however, is why we see many of the execution issues at companies attempting to “digitally transform” themselves.

Second, if there is a clear separation between IT or development and the business, there’s a good chance it’s a project-minded organization. This might be signaled by business partners, business analysts, or product owners who provide teams with implementation requirements and act as a backlog administrator. Developers might not have a good understanding of who their customers are or they view the business partner as the customer. This can also be signaled by frequently changing priorities, an ever-growing backlog of tasks, or unaddressed tech debt piling up. The team is typically not cross-functional, consisting only of developers and a business partner. Marty Cagan refers to these as delivery teams, and they are purely output-driven.

Alternatively, the team may be cross-functional with some form of designer (often oriented more towards UI than UX) and product manager, but it’s still governed by outputs. The product manager’s role is closer to that of a project manager armed with a product roadmap, and the closest thing developers have to product discovery is design and usability testing. Cagan refers to these as feature teams. Both delivery and feature teams exist to serve the business. These are the teams you’ll find at most companies building software.

At product-minded companies, teams are cross-functional with designers, UX, engineers, and product, and they are measured by outcomes, not outputs. This focus on outcomes means that the team is empowered to figure out the best way to solve the problems they’ve been asked to solve rather than being fed a list of features to build. These teams have an intimate understanding of their customers and interact with them regularly to perform product discovery and validate solutions. These are product teams in the truest sense but also quite rare.

The last way to spot a project-minded organization might be the most obvious. If the roadmap has a clear end point, it’s a project. Here, an IT organization treats building a software solution the same way it treats installing a new phone system. When the project is completed, teams or resources are reallocated to new projects and one of two things happen: it’s either dumped on another team to maintain and extend or no one sticks around to support it. The finished project languishes or former developers are told to context switch to it reactively and at the whims of the business. Engineers are treated as interchangeable and teams are not particularly durable or mission-driven but rather task-driven.

Product-minded companies instead embrace the virtues of minimum viable product, shipping incremental value, validating ideas, and iteration. The product manager provides a vision that unites the team in a common mission. Products are not “completed,” rather they grow and evolve. There is an emphasis on business outcomes over task outputs. Managers understand that teams are composed of people with diverse skills who are not easily fungible but who might be better suited to different phases of a product’s lifecycle. Members of a team might shift focus to other areas and priorities over time, but always in support of the team’s mission.

The Philosophical Dilemma of the Stoplight

A tactics-first mindset results in a propensity to treat software development like an assembly line. We can see this with the recent adoption of ideas from the Toyota Production System and lean manufacturing as it’s applied to software development. This emphasis on tactics causes managers to view product development as an optimization problem—if we just optimize the right set of tactics and practices, we can significantly improve throughput and quality at scale. This has led to the rise in packaged frameworks and processes like SAFe, LeSS, DAD, and Nexus as well as tactics like agile, pair programming, and test-driven development at large organizations.

The assembly-line mindset aims to take developers of arbitrary skill and background, run them through a prescribed process, and get high-quality, high-output results on the other end. I’ve never seen this deliver the desired outcomes in practice, at least not to the degree most leaders hope.

On the surface, mass production and software development share a lot of similarities. Both require quality standards, collaboration between groups of specialized workers, and repeatability. However, the reality is they are quite different from each other. A manufacturing assembly line is optimized to produce the exact same product over and over again, efficiently and reliably. Software products, especially Software as a Service, are heterogeneous. While we seek a process that produces consistent results, each product and situation is unique. Too prescriptive, and we end up with a rigid process that yields poor results and low-throughput. Too unstructured, and we end up with inconsistent and unreliable output.

Our Head of Client Experience Mike Taylor refers to this as the Stoplight Problem. To demonstrate, ask a roomful of people what to do at each phase of a stoplight. On green, everyone says “Go.” On red, “Stop.” And on yellow? The answers vary—even more so with the introduction of flashing yellow lights. How close are we to the light? How fast are we traveling? Are the roads icy? What are the cars in front or behind us doing? What happens at a yellow light is entirely context-dependent and situational. It comes down to making informed choices in the moment without an authoritative, black-and-white determination.

Execution and delivery issues invariably come down to one thing: the yellow light. The green and red lights are binary indicators. There are clear right and wrong actions to take. These are things that can be taught and learned—where tactics matter—but the yellow light comes down to making good decisions. This is something organizations struggle with at scale. How do you trust your teams to make good decisions? As a result, they end up making those decisions top-down in a command-and-control or assembly-line fashion. This is how organizations end up with delivery and feature teams. What’s needed is a sort of meta process or process for encouraging good decision making.

Empowered Product Teams

The emphasis on tactics isn’t limited to traditional project-minded IT organizations. Tactics are more visible and measurable. To a manager, tactics feel like work is happening, but they are rarely the difference maker for a company.

To illustrate, imagine handing out a bunch of axes to a group of people and telling them to go collect some wood. You might even teach them the proper technique for chopping down a tree. What happens next? Chaos. Confusion. A general sense of wandering in the woods. What kind of timber do we need? How much? What is it used for? How do we move it? Watching an army of people swinging axes is going to look like a lot of work is going on, but is it work that matters? You might follow people around, directing them where to go, which trees to cut down, and where to move them, but this won’t scale very well.

Without a guiding vision, we’re left with a bunch of people wandering in the woods swinging axes. Work happens, things get done—maybe even things that matter—but it’s haphazard and inefficient. More often than not, though, we’re always two weeks from completion because there isn’t clarity on where we’re trying to be. In agile terminology, we’re iterating to nowhere.

Our response might be to micromanage or implement the assembly-line process, turning our teams into feature factories. In my experience, this creates new challenges. In the first case, by grinding throughput to a halt, and in the second case, by failing to address the Stoplight Problem. The solution is a combination of vision, strategy, and execution.

A vision is a mental image of what the future could be like. It’s a grand and idealistic state, not something that can be achieved in a short amount of time. A shared vision empowers teams to make better decisions independently.

Strategy consists of a plan with decreasing fidelity. Some organizations attempt to plan 12 to 18 months out in a very waterfall-like fashion, and unless you’re sending a rocket into space, it just doesn’t work. A strategy is really a series of goals that get progressively fuzzier the further you go out. While a vision usually isn’t directly actionable, goals are both actionable and attainable in support of the overarching vision. We can break our strategy down into sets of three-month goals, which allows us to adjust course as needed. This is important since our goals are increasingly fuzzy. The key here is that strategy and goals are not dictated to teams. There needs to be give and take and dialog. OKRs can be a good tool for facilitating this.

At Real Kinetic, we hold quarterly leadership offsites to revisit our vision and strategy, course-correct, and ensure we have a general sense of alignment. We help our clients do the same within their product development organizations. The challenge with strategy is it looks like talking, while tactics look like working, even if it’s work that doesn’t truly move the needle. This is a cognitive bias leaders and managers should be aware of because it can trap us into focusing on tactics that aren’t framed by a clear vision and strategy.

Execution is all about hitting the goals we lay out in our strategy. This is where tactics come into play, but rather than providing teams with a list of features to implement or tasks to perform, we empower them to make good decisions. This is made possible by our guiding vision and cross-functional, mission-driven product teams. Our product manager is figuring out what lies ahead and helping plan the best course of action for realizing our vision. They are looking at value and business viability risks for the product. Our designer is looking at usability risks, and our tech lead is looking at feasibility, making estimations, and contributing to the strategy in order to avoid potential obstacles. You’ll notice that nowhere have we mentioned agile or scrum because these are specific tactics for managing execution. Together, the team is determining execution and discovering a solution that moves the business towards the ideal state set forth by its leadership.

Becoming a Technology Product Company

The struggle with digital transformation is it doesn’t get at the heart of the issue. It’s a tactical response to a tangible, yet ultimately inconsequential, part of the problem. The problem is not due to technology or innovation or particular tactics, it’s due to organizational alignment and execution deficiencies. Unfortunately, the former is more visible and more easily acted on than the latter.

The transformation that organizations are actually after is becoming a technology product company. This requires empowered product teams in combination with vision, strategy, and execution. Most companies focus on the execution because it’s easier, but it’s not sufficient. Empowered product teams require a shared vision that enables them to make good decisions without the need for an overly regimented or top-down process. This is the only effective way I’ve seen software companies scale throughput and quality. Don’t let your organization think it’s building a boulevard when it’s actually planting perennials next to potholes.

Real Kinetic helps clients build great product development organizations. Learn more about working with us.

Planting Perennials Next to Potholes

Silos, bikesheds, and focusing on what matters

If you’ve ever flown into Des Moines then you’ve had the privilege of driving on what might be the most decrepit major road in the metro area. An important artery, Fleur Drive is the only way to get to and from the airport, and the pavement is marginally better than that of a dirt road. Cars weave back and forth to dodge potholes and massive cracks in the asphalt as people race to catch their flights. There always appears to be some kind of construction going on somewhere along the six mile stretch of road, and yet, it never seems to actually improve. The road is also located in a major floodplain, so sometimes the city just closes it when the nearby river rises too much. It’s basically what you’d get if you agiled your way through urban planning.

Typically, you’ll see the Public Works Department planting flowers or otherwise maintaining the landscaping of the medians. It goes down to one lane when they have to water the flowers. Over the past month, they tore up and poured new concrete to replace the medians altogether, again bringing the road down to one lane in the process. The tulips look nice though.

It’s interesting because a lot of companies build software this way. They quickly pave the road by iterating their way there, ignoring nearby flood hazards or the anticipated traffic that’s going to be traversing it. They plant some flowers along the way to make it look nice and then move on to the next thing. Over time, the road deteriorates. Fleur is a main thoroughfare, so you can’t just close it and repave. The city doesn’t have the budget to repave it all at once anyway. So you patch up a few potholes and plant some new flowers.

There are a few different facets to this depending on what vantage point you look at it from. As it turns out, however, they all dovetail into the same thing. At the individual level, what you often see is bikeshedding. That is, engineers focusing time and energy on technical minutiae that, in the grand scheme of things, don’t really matter. Often it’s fixating on aesthetics and what you can see rather than function or things that truly move the needle forward in a meaningful way. Sometimes we get caught up in the details and plant flowers. When you’re up to your neck in alligators, it’s hard to remember that your initial objective was to drain the swamp. This often comes from a lack of direction for the team, and it’s the manager’s job to ensure we’re focusing on what matters.

At the team level, we start to run into siloing issues. This happens when we have different functions of the business focusing on their little parts of the world, more or less neglecting the other parts. Development focuses on development. Operations focuses on operations. Security focuses on security. What you get is gridlock, an utter inability to make progress because everyone is uncompromisingly fastened to their silo. Worse yet, what does manage to get done is a patchwork of competing goals and agendas. It’s building new medians as the roads crumble. And silos are not limited to pure business functions like development, operations, and security. There are silos within silos—Product Team X and Product Team Y, for example. Silos are recursive. They are a natural team dynamic that occurs as organizations grow in accordance with Dunbar’s number, especially at companies that rigidly specialize by function. This is why a cohesive vision is critical.

At the organization level, we see large-scale strategy problems and what I call “WIP-lash”—lots of WIP (Work In Progress), lots of shifting priorities, and lots of “high-priority” items. Priorities change at the drop of a hat or everything is a priority all of the time or the work is planned 12 months in advance and by the time we execute, the goalposts have moved. Executives make knee-jerk mandates in absolute terms to respond to the newest fire. Tech debt piles up as things are added to the never-ending priority queue (that’s at least one thing that doesn’t get equal priority as everything else!), but the infrastructure is in a constant state of ruin and the potholes don’t stop. WIP-lash is just strategic bikeshedding. This is a prioritization and planning issue through and through. We can’t close the entire road and repave it. Instead, we do it in phases. Managing tech debt works the same way. We have to pay it down periodically, but not with constant band-aids and chewing gum and not by stopping the world. We have to prioritize the work like everything else we do, and sometimes that means saying no to other things we deem important.

OKRs can be a useful way to force those difficult decisions and provide teams a shared vision. Specifically, they are the strategy to balance out the iterative tactics of agile. If you don’t have some kind of mile markers you’re working towards, you’re just iterating your way to nowhere. OKRs are not intended to be a waterfall approach, they are about providing strategic guidance. That doesn’t mean companies don’t screw it up though, especially when consultants get their hooks into things. They don’t need to be a large, scary, expensive process with fancy tools—just a Word document and real discussions about what needs to happen and dialogues about what is actually possible. OKRs are hard to get right though and, like anything, require iteration. A key part of good OKR processes is using them to drive discussions and negotiations up and down the organization. It surfaces conflicts and alignment issues earlier in the process. It provides line managers a mechanism to push back and force hard decisions and open a dialogue between groups. The discussions on what really matters and the negotiation about what is really possible is the major value.

“Do you want this or that? I only have resources for this.”
“Oh, I actually have engineers I can lend this quarter. Maybe that will help?”
“Sure, but we can only accomplish part of that.”
“We can make that work.”

OKRs are a vehicle for strategic discussions, not tactical status updates, task lists, or waterfall plans. Without some sort of guiding vision that you’re working towards, you’re just doing stuff. That might look and feel productive but only on the surface. It must be a negotiation if you want results and not just activity.

It really comes down to prioritization and alignment. At the individual level, we have tactical bikeshedding—focusing on items that are largely inconsequential. This is a prioritization problem. It falls on managers to keep teams focused, but it also flows from broader organizational issues. It’s particularly insidious in companies that separate product management (“the business”) from product development (“engineering”). At the organization level, we have strategic bikeshedding—being unable to make hard decisions and focus in on what matters to the business right now, resulting in WIP-lash. This is also a prioritization problem, and it leads to the tactical bikeshedding mentioned earlier. In between, at the team level, we have siloing. This causes all sorts of issues ranging from gridlock and broken customer experiences to duplication of effort. It’s an alignment problem.

There is not a simple, quick solution to these problems, but it starts at the top. If management is not in alignment and unable to prioritize what matters, no one else will. Work will happen, and to a passerby that can look reassuring, but is it work that matters? OKRs are not a silver bullet, and they are difficult to do and take time to get right. But when executed well, they can be a powerful lens to focus on what matters and provide a shared vision. As Intel co-founder and former CEO Andy Grove said, the most powerful tool of all is the word “no.”

Real Kinetic is committed to helping clients develop great engineering organizations. Learn more about working with us.

Shit Rolls Downhill

Building software of significant complexity is tough because a lot of pieces have to come together and a lot of teams have to work in concert to be successful. It can be extraordinarily difficult to get everyone on the same page and moving in tandem toward a common goal. Product development is largely an exercise in trust (or perhaps more accurately, hiring), but even if you have the “right” people—people you can trust and depend on to get things done—you’re only halfway there.

Trust is an important quality to screen for, difficult though it may be. However, a person’s trustworthiness or dependability doesn’t really tell you much about that person as an engineer. The engineering culture is something that must be cultivated. Etsy’s CTO, John Allspaw, said it best in a recent interview:

Post-mortem debriefings every day are littered with the artifacts of people insisting, the second before an outage, that “I don’t have to care about that.”

If “abstracting away” is nothing for you but a euphemism for “Not my job,” “I don’t care about that,” or “I’m not interested in that,” I think Etsy might not be the place for you. Because when things break, when things don’t behave the way they’re expected to, you can’t hold up your arms and say “Not my problem.” That’s what I could call “covering your ass” engineering, and it may work at other companies, but it doesn’t work here.

Allspaw calls this the distinction between hiring software developers and software engineers. This perception often results in heated debate, but I couldn’t agree with it more. There is a very real distinction to be made. Abstraction is not about boundaries of concern, it’s about boundaries of focus. Engineers need to have an intimate understanding of this.

Engineering, as a discipline and as an activity, is multi-disciplinary. It’s just messy. And that’s actually the best part of engineering. It’s not about everyone knowing everything. It’s about paying attention to the shared, mutual understanding.

But engineering is more than just technical aptitude and a willingness to “dig in” to the guts of something. It’s about having an acute awareness of the delicate structure upon which software is built. More succinctly, it’s about having empathy. It’s recognizing the fact that shit rolls downhill.

Shit Rolls Downhill

For things to work, the entire structure has to hold, and no one point is any more or less important than the others. It almost always starts off with good intentions at the top, but the shit starts to compound and accelerate as it rolls effortlessly and with abandon toward the bottom. There are a few aspects to this I want to explore.

Understand the Relationships

This isn’t to say that folks near the top are less susceptible to shit. Everyone has to shovel it, but the way it manifests is different depending on where you find yourself on the hill. The key point is that the people above you are effectively your customers, either directly or indirectly, and if you’re toward the top, maybe literally.

And, as all customers do, they make demands. This is a very normal thing and is to be expected. Some of these demands are reasonable, others not so much. Again, this is normal, but what do we make of these demands?

There are some interesting insights we can take from The Innovator’s Dilemma (which, by the way, is an essential read for anyone looking to build, run, or otherwise contribute to a successful business), which are especially relevant toward the top of the hill. Mainly, we should not merely take the customer’s word as gospel. When it comes to products, feature requests, and “the way things should be done,” the customer tends to have a very narrow and predisposed view. I find the following passage to be particularly poignant:

Indeed, the power and influence of leading customers is a major reason why companies’ product development trajectories overshoot demands of mainstream markets.

Essentially, too much emphasis can be placed on the current or perceived needs of the customer, resulting in a failure to meet their unstated or future needs (or if we’re talking about internal customers, the current or future needs of the business). Furthermore, we can spend too much time focusing on the customer’s needs—often perceived needs—culminating in a paralysis to ship. This is very anti-continuous-delivery. Get things out fast, see where they land, and make appropriate adjustments on the fly.

Giving in to customer demands is a judgement game, but depending on the demand, it can have profound impact on the people further down the hill. Thus, these decisions should be made accordingly and in a way that involves a cross section of the hill. If someone near the top is calling all the shots, things are not going to work out, and in all likelihood, someone else is going to end up getting covered in shit.

An interesting corollary is the relationship between leadership and engineers. Even a single, seemingly innocuous question asked in passing by a senior manager can change the entire course of a development team. In fact, the manager was just trying to gain information, but the team interpreted the question as a statement suggesting “this thing needs to be done.” It’s important to recognize this interaction for what it is.

Set Appropriate Expectations

In truth, the relationship between teams is not equivalent to the relationship between actual customers and the business. You may depend on another team in order to provide a certain feature or to build a certain product. If the business is lagging, the customer might take their money elsewhere. If the team you depend on is lagging, you might not have the same liberty. This leads to the dangerous “us versus them” trap teams fall in as an organization grows. The larger a company gets, the more fingers get pointed because “they’re no longer us, they’re them.” There are more teams, they are more isolated, and there are more dependencies. It doesn’t matter how great your culture is, changing human nature is hard. And when pressure builds from above, the finger-pointing only intensifies.

Therefore, it’s critical to align yourself with the teams you depend on. Likewise, align yourself with the teams that depend on you, don’t alienate them. In part, this means have a realistic sense of urgency, have realistic expectations, and plan accordingly. It’s not reasonable to submit a work item to another team and turn around and call it a blocker. Doing so means you failed to plan, but now to outside observers, it’s the other team which is the problem. As we prioritize the work precipitated by our customers, so do the rest of our teams. With few exceptions, you cannot expect a team to drop everything they’re doing to focus on your needs. This is the aforementioned “us versus them” mentality. Instead, align. Speak with the team you depend on, understand where your needs fit within their current priorities, and if it’s a risk, be willing to roll up your sleeves and help out. This is exactly what Allspaw was getting at when he described what a “software engineer” is.

Setting realistic expectations is vital. Just as products ship with bugs, so does everything else in the stack. Granted, some bugs are worse than others, but no amount of QA will fully prevent them from going to production. Bugs will only get worked out if the code actually gets used. You cannot wait until something is perfect before adopting it. You will wait forever. Remember that Agile is micro failure on a macro level. Adopt quickly, deploy quickly, fail quickly, adjust quickly. As Jay Kreps once said, “The only way to really know if a system design works in the real world is to build it, deploy it for real applications, and see where it falls short.”

While it’s important to set appropriate expectations downward, it’s also important to communicate upward. Ensure that the teams relying on you have the correct expectations. Establish what the team’s short-term and long-term goals are and make them publicly available. Enable those teams to plan accordingly, and empower them so that they can help out when needed. Provide adequate documentation such that another engineer can jump in at any time with minimal handoff.

Be Curious

This largely gets back to the quote by John Allspaw. The point is that we want to hire and develop software engineers, not programmers. Being an engineer should mean having an innate curiosity. Figure out what you don’t know and push beyond it.

Understand, at least on some level, the things that you depend on. Own everything. Similarly, if you built it and it’s running in production, it’s on you to support it. Throwing code over the wall is no longer acceptable. When there’s a problem with something you depend on, don’t just throw up your hands and say “not my problem.” Investigate it. If you’re certain it’s a problem in someone else’s system, bring it to them and help root cause it. Provide context. When did it start happening? What were the related events? What were the effects? Don’t just send an error message from the logs.

This is the engineering culture that gets you the rest of the way there. The people are important, especially early on, but it’s the core values and practices that will carry you. The Innovator’s Dilemma again provides further intuition:

In the start-up stages of an organization, much of what gets done is attributable to resources—people, in particular. The addition or departure of a few key people can profoundly influence its success. Over time, however, the locus of the organization’s capabilities shifts toward its processes and values. As people address recurrent tasks, processes become defined. And as the business model takes shape and it becomes clear which types of business need to be accorded highest priority, values coalesce. In fact, one reason that many soaring young companies flame out after an IPO based on a single hot product is that their initial success is grounded in resources—often the founding engineers—and they fail to develop processes that can create a sequence of hot products.

Summary

There will always be gravity. As such, shit will always roll downhill. It’s important to embrace this structure, to understand the relationships, and to set appropriate expectations. Equally important is fostering an engineering culture—a culture of curiosity, ownership, and mutual understanding. Having the right people is essential, but it’s only half the problem. The other half is instilling the right values and practices. Shit rolls downhill, but if you have the right people, values, and practices in place, that manure might just grow something amazing.

Product Development is a Trust Fall

A couple weeks ago, Marty Cagan gave an outstanding talk at CraftConf on why products fail despite having great engineering teams. In it, he calls out many of the common mistakes made by teams, and I think there is an underlying theme: trust.

Product development is a trust fall. In order to be successful, a chain of trust must be established from the business all the way down to the engineers. If any point in that chain is compromised, the integrity of the product—and specifically its success—is put in jeopardy.

Engineers will innovate. Trust them. Engineers will discover requirements. Trust them. Engineers will identify risks. Trust them.

This trust must be symmetrical. The business must trust its product managers, who must trust the business. Product managers must trust the engineers, who must trust the product managers. Each level in this hierarchy must act as its own trust anchor. Trust is assumed, not derived. To say the opposite would imply your system of hiring and firing is fundamentally flawed. If you do not trust your teams, your teams will not trust you.

Engineers will prioritize. Trust them. Engineers will deliver. Trust them. Engineers will fail. Let them.

Product development is a trust fall. When you let go, your team will catch you. And when they don’t, they’ll pick you up, dust you off, and say, “we’ll make an adjustment.” Fail fast but recover faster. The more times you fall and hit the ground, the more adjustments we make. The quicker we repeat this process, the less time you spend on the ground. Shame on the teams that spend days, weeks, months planning their fall, ensuring everything is in place, only to find the ground has moved.

It’s inexcusable to say you fail fast when it’s really a slow, prolonged death in product, in technology, or in execution, yet it’s surprisingly common. In order to innovate, you have to fail first. In order to build an effective team, you have to fail first. In order to produce a successful product, you have to fail first. The number one fatal mistake teams make is not recognizing when they’ve failed or being too proud to admit it. This is what Agile is actually about. It’s not about roadmaps or requirements gathering or user stories or stand-ups. It’s about failing and adjusting, failing and adjusting, failing and adjusting. Agile is micro failure on a macro level. As Cagan remarks, the biggest visible distinguisher of a great team is no roadmap.

A roadmap is essentially dooming your team to get out a small number of things that will almost certainly—most of them—not work.

Developers need to be part of the ideation process from day one. The customer is usually wrong. They often don’t know what they want or what’s possible. Developers are invested in the technology and understand its capabilities and limitations. Trust them.

If you’re just using your developers to code, you’re only getting about half their value.

I’ve said it before but without a focused vision, a product will fail. Without embracing new ideas and technology, a company will become irrelevant. Developers must be closely involved with both aspects in order to be successful. Innovate, fail, adjust, deliver. Repeat.

Product development is a trust fall. The key is letting go.

Discipline in Prototyping

Writing software doesn’t require discipline, but writing good software does. I would argue that the vast majority of tech debt in projects results from PoCs/prototypes/spikes. The code from these typically aren’t intended to make it into production, but they almost invariably do in some capacity.

“I won’t bother writing unit tests for this code, it’s purely exploratory.”

The code grows…

“It’s just a rough proof-of-concept.”

…and grows…

“It won’t make it to production!”

…and grows, until pressure from above or other factors bulldoze it into a release.

This problem is not difficult to avoid, it’s entirely disciplinary. Spikes should always be timeboxed, but truthfully, this problem rarely occurs because of spikes—it happens at the onset of projects. Nearly every project gets its start as a proof-of-concept, which becomes a prototype, which becomes a product.

It’s during this process, as a project reaches its infancy, where tech debt has a tendency to accumulate like a cancerous growth. Less seasoned developers might skip out on writing unit tests or forgo code reviews because, well, it’s a prototype. This is especially tempting when you’re working in a codebase by yourself. I myself have been caught in this rut before.

I’m not saying you need to use TDD for every line of code you write (or, for that matter, at all), but, for the love of god, write unit tests around your code. If you’re writing code that’s in source control, it’s set in stone for everyone to see and, more important, maintain (and if it’s not in source control, it doesn’t exist). Write code like it will end up in production (because frankly, it probably will).

“Minimum viable product” is a popular buzzword these days but holds merit when used in the right context. What’s important to note is that an MVP is not a proof-of-concept nor a prototype. A PoC is a great way to sketch out an early draft, but an MVP is not a draft. Building something under the guise of an MVP and renouncing standard development procedures is a wildly mistaken approach.

It takes discipline. It might even take getting yourself caught in a tech-debt-riddled project before realizing just how crucial it is, but it will make you a better software developer and certainly make your projects more sustainable.