archive

June 2015

Service-Disoriented Architecture

“You can have a second computer once you’ve shown you know how to use the first one.” -Paul Barham The first rule of distributed systems is don’t distribute your system until you have an observable reason to. Teams break this rule on the regular. People have been talking about service-oriented architecture for a long time, but only recently have microservices been receiving the hype. The problem, as Martin Fowler observes, is that teams are becoming too eager to adopt a microservice architecture without first understanding the inherent overheads. A contributing factor, I think, is you only hear the success stories from companies who did it right, like Netflix. However, what folks often fail to realize is that these companies—in almost all cases—didn’t start out that way. There was a long and winding path which led them to where they are today. The inverse of this, which some refer to as microservice envy, is causing teams to rush into microservice hell. I call this service-disoriented architecture (or sometimes disservice-oriented architecture when the architecture is DOA). ...

June 7, 2015 · 5 min

Distributed Systems Are a UX Problem

Distributed systems are not strictly an engineering problem. It’s far too easy to assume a “backend” development concern, but the reality is there are implications at every point in the stack. Often the trade-offs we make lower in the stack in order to buy responsiveness bubble up to the top—so much, in fact, that it rarely doesn’t impact the application in some way. Distributed systems affect the user. We need to shift the focus from system properties and guarantees to business rules and application behavior. We need to understand the limitations and trade-offs at each level in the stack and why they exist. We need to assume failure and plan for recovery. We need to start thinking of distributed systems as a UX problem. ...

June 3, 2015 · 8 min